A note on presence terminology
By Mel Slater. 2003
744 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/ed277f9067a0b6aadd90c055d31aecc8ab92aa2f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Richard Skarbez
- Missie Smith
- Sergio Ibáñez-Sánchez
- Mary C. Whitton
- Carlos Flavián
- Carlos Orús
- Frederick P. Brooks, Jr.
- A. Felnhofer
Citations in the corpus
- A review of the use of virtual reality head-mounted displays in education and training (2017, background): “If you, subjectively, react to being immersed in a virtual environment in a way where your brain and nervous system behave in a way similar to being in the same situation in the real world, then you are experiencing presence (Slater, 2003).”
- The impact of virtual, augmented and mixed reality technologies on the customer experience (2019, result): “Thus, we concur with previous research and consider the technological quality of the media as immersion (as a part of technological embodiment) and the psychological perception of the user as the sense of presence (Slater, 2003; Thornson et al., 2009).”
- Embodiment and presence in virtual worlds: a review (2010, background): “Although Slater acknowledges that presence and the user’s sensory immersion are probably strongly related empirically, he argues that they are theoretically distinct (Slater, 2003).”
- Revisiting Milgram and Kishino's Reality-Virtuality Continuum (2021, methodology): “We adopt the name following the definition of immersion favored by Slater et al. (Slater, 2004; Skarbez et al., 2017).”
- Impact assessment of reinforced learning methods on construction workers' fall risk behavior using virtual reality (2019, background): “At the same time, VR can also provide a strong sense of presence [89], train specific behaviors [78], and trigger user behaviors similar to those in the real world [42].”
- A Survey of Presence and Related Concepts (2017, background): “One can be involved but not present (e.g., watching a soap opera, reading a book)” [120], or “[A] user can feel spatially present in a VE designed to be boring without feeling engaged in it or cognitively involved” [39].”
- Into the Wild: The Effects of 360° Immersive Nature Videos on Feelings of Commitment to the Environment (2019, background): “The immersiveness of a medium can be assessed objectively based on the levels of vividness and interactivity it can offer (Lombard & Ditton, 1997a; Slater, 2003; Steuer, 1992).”
- Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence (2016, methodology): “These domains include, but are not limited to, VE research (Slater, 2003; Witmer & Singer, 1998), video game studies (Adams & Rollings, 2006; Brown & Cairns, 2004; McMahan, 2003), film studies (Rooney, Benson, & Hennessy, 2012; Visch, Tan, & Molenaar, 2010), music studies (Dura, 2006; Ihde, 2007), a”
- Is Virtual Reality made for Men only? Exploring Gender Differences in the Sense of Presence (2012, background): “behavior expected in a comparable real life situation (Slater, 2003).”