Embodiment and presence in virtual worlds: a review
By Ulrike Schultze. Journal of Information and Technology, 2010
323 citations recorded by the source corpus.
Subfields: Social Psychology, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/dfddfa875fe9f04786a9b030ad51cf5d284ffd42
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Citations in the corpus
- Community matters: Social presence and learning outcomes (2013, unknown): “78 josotl.indiana.edu recent publications on the topic (e.g., Kehrwald, 2010; Ponkanen, Alhoniemi, Leppanen, & Hietanen, 2011; Portnoy, Smoak, & Marsh, 2010; Schultze, 2010).”
- Augmenting the eye of the beholder: exploring the strategic potential of augmented reality to enhance online service experiences (2017, background): “The interaction of simulated physical control and environmental embedding provides opportunities for action and the meaningful integration of these actions into the environment, which in turn elicits a strong sensation of spatial presence for a person (Schubert 2009; Schultze 2010).”
- The Needs-Affordances-Features Perspective for the Use of Social Media (2018, unknown): “…is the ability to create life-like avatars, an affordance identified as rendering by Davis et al. Another aspect of this is for the avatars to engage in practices of the body that express the user (e.g., sit, smile, dress appropriately) an affordance identified as embodiment by Schultze (2010).”