A review of the use of virtual reality head-mounted displays in education and training
By Lasse Jensen, F. Konradsen. Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2017
1,254 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Surgery, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/e28474e3dbcba3cf4400956bc554d0d104de551c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Guido Makransky
- José A. Folgado-Fernández
- Pedro R. Palos-Sanchez
- Tim A. Majchrzak
- Richard E. Mayer
- Sarune Baceviciute
- Niels Koch Andreasen
- Mario A. Rojas-Sánchez
In Surgery
In Human-Computer Interaction
- Guido Makransky
- Sarune Baceviciute
- Niels Koch Andreasen
- Richard E. Mayer
- Jennifer Fromm
- Tim A. Majchrzak
- Jaziar Radianti
- Isabell Wohlgenannt
Citations in the corpus
- Systematic literature review and bibliometric analysis on virtual reality and education (2022, background): “In third place was (Jensen & Konradsen, 2018) with 196 citations in the Telematics and Informatics journal.”
- Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review (2021, background): “A systematic review underlined that these disadvantages may impede learning and training [9].”
- A Review on Virtual Reality Skill Training Applications (2021, methodology): “For example, Jensen and Konradsen (2018) found that cognitive skills, psychomotor skills, and affective skills can be better enhanced using HMDs, compared to other methods with a lower immersion level.”
- Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality. (2020, background): “…and Rationale The increased availability of technologies for creating Immersive Virtual Reality (IVR) enable novel ways of engaging learners in education and training (Baceviciute et al., 2020; Bonde et al., 2014; Jensen & Konradsen, 2018; Mikropoulos & Natsis, 2011; Parong & Mayer, 2018).”
- Engineering Students’ Readiness to Transition to Emergency Online Learning in Response to COVID-19: Case of Qatar (2020, background): “…to control over the learning environment (Wang, Wu, Wang, Chi, and Wang, 2018), developing learners’ psychomotor, cognitive, and affective skills (Jensen & Konradsen, 2018), and engineering profession-related skills such as problem-solving, application of what has been learned, communication,…”
- A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda (2020, background): “Due to the increasing scholarly attention paid to VR technologies, there are already a few comprehensive overviews and systematic mappings of VR applications for education (Jensen & Konradsen, 2018; Merchant, Goetz, Cifuentes, Keeney-Kennicutt, & Davis, 2014).”
- Virtual reality in language learning: a systematic review and implications for research and practice (2020, background): “Virtual Reality (VR) is considered one of the emerging and highly promising technologies for learning and training (Yang, Chen, & Jeng, 2010; Parmaxi et al., 2013; Loup et al., 2016; Howard, 2017; Matsan-gidou et al. 2017; Jensen & Konradsen, 2018).”