Physical Interpersonal Relationships and Social Anxiety among Online Game Players
By Shao-Kang Lo, Chih-Chien Wang, Wenchang Fang. Cyberpsychology, Behavior, and Social Networking, 2005
480 citations recorded by the source corpus.
Subfields: Communication, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/c2652fd3b322d24612333d96ad503f8fd7a4c69f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Patti M. Valkenburg
- Jochen Peter
- N. Yee
- Dmitri Williams
- Sadie H. Cole
- J. Hooley
- Jeroen S. Lemmens
- Joël Billieux
In Education
- Mark D. Griffiths
- Patti M. Valkenburg
- Jochen Peter
- Jeroen S. Lemmens
- Dmitri Williams
- Joël Billieux
- Scott E. Caplan
- N. Yee
In Sociology and Political Science
- Mark D. Griffiths
- Patti M. Valkenburg
- Jochen Peter
- Joël Billieux
- Dmitri Williams
- Jeroen S. Lemmens
- Daria J. Kuss
- Scott E. Caplan
Citations in the corpus
- Factors Predictive for Incidence and Remission of Internet Addiction in Young Adolescents: A Prospective Study (2007, unknown): “Thus, adolescents may find excitement, intimacy, friendship, and respect within the online-gaming environment 20 to compensate the low self-esteem and poor family function in life.”
- Consequences of Play: A Systematic Review of the Effects of Online Gaming (2012, background): “Five studies focused solely on adolescents; with one study of gamers in their pre-teens to 20s (Wei, 2007); two studies of teenagers (Ko et al. 2005; Ang et al. 2006); and two of gamers in their teens to early twenties (Lo et al. 2005; Smyth 2007).”
- A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2014, unknown): “…well-being (e.g., Young & Abreu, 2011; Caplan, Williams, & Yee, 2009; Lemmens et al., 2011; Van Rooij, 2011) as well as the association with various personality traits (e.g., Leung, 2007; Lo et al., 2005; Whang, Lee, & Chang, 2003), interpersonal skills and intelligence (Byun et al., 2009).”
- Problematic Internet use and psychosocial well-being among MMO players (2009, background): “Another study found that MMO game usage was positively associated with both social anxiety and negative interpersonal outcomes (Lo et al., 2005).”
- Exploring user experiences as predictors of MMORPG addiction (2009, background): “As many studies indicate, fun is the major determinant of a game’s success (Lo et al., 2005; Myers, 1990; Novak et al., 2000).”
- Falling in love with online games: The uses and gratifications perspective (2010, unknown): “Furthermore, they are all without geographic restriction (Hsu & Lu, 2007; Kim & Kim, 2010; Lo, 2008; Lo et al., 2005; Wu & Liu, 2007; Zhong, 2009).”
- Clinical and Personality Correlates of MMO Gaming (2013, background): “Past research has found a direct correlation between social anxiety and time spent playing online games (Lo et al., 2005) as well as an association between impulse-control problems and PIU (Cao, Su, Liu, & Gao, 2007).”
- Factors Influencing Internet Addiction in a Sample of Freshmen University Students in China (2009, unknown): “13,16 Our results are in accordance with these findings and also support the idea that intervention against social anxiety is critical for the prevention and treatment of Internet addiction in students.”
- Psychosocial causes and consequences of pathological gaming (2011, background): “A cross-sectional study by Lo et al. (2005) indicated that the time spent playing online games increased with higher levels of social anxiety.”
- Problematic Use of the Mobile Phone: A Literature Review and a Pathways Model (2012, background): “…(e.g., some socially anxious persons prefer to meet people through specific online activities such as video online games or social networks) [56] [65]; and gender (e.g., females are more frequently mobile phone addicts, whereas males are more prone to online gambling and video-game addictions)…”
- The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits (2008, result): “Overall, our results have supported previous findings of a significant relationship between the level of Internet addiction and the psychological states such as loneliness and social anxiety [13,20,31].”
- Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms (2018, background): “Adolescents who predominantly engage socially with online strangers may have developed fears of rejection from peers in the real world (Lo et al. 2005).”