Interactive Effects of Mood and Task Framing on Creative Generation
By R. Friedman, Jens Förster, M. Denzler. 2007
86 citations recorded by the source corpus.
Subfields: Applied Psychology, Experimental and Cognitive Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/c1a12f6c4e6e2a77a89e972b7640c3bc476a8af2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Applied Psychology
In Experimental and Cognitive Psychology
- Lisa Linnenbrink-Garcia
- Reinhard Pekrun
- Erin R. Fluegge-Woolf
- Thomas Goetz
- Nathan C. Hall
- A. Frenzel
- Chengchen Li
- Kou Murayama
In Social Psychology
- Lisa Linnenbrink-Garcia
- Reinhard Pekrun
- Erin R. Fluegge-Woolf
- Thomas Goetz
- Nathan C. Hall
- Kou Murayama
- A. Frenzel
- Chengchen Li
Citations in the corpus
- Play hard, work hard: Fun at work and job performance (2014, background): “However, with one exception (Friedman et al., 2007), research on the relationship between fun at work and creativity is essentially non-existent.”
- International handbook of emotions in education. (2014, background): “Based on these theoretical assumptions, Friedman, Förster, and Denzler (2007) analyzed the performance in a creative generation task that was either framed as silly and fun or as serious and important, thus making the task motivationally compatible with positive or negative mood, respectively.”