Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
By Mizuko Ito, Judd Antin, Megan Finn, Arthur Law, A. Manion, Sarai Mitnick, D. Schlossberg, S. Yardi. 2009
1,291 citations recorded by the source corpus.
Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings -- at home, in after-school programs, and in online spaces. Integrating twenty-three case studies -- which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups -- in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
Subfields: Communication, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/bb4d14f95741925d2ef3afe573a3fbdca0566165
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In Communication
- Yuli Patrick Hsieh
- Eszter Hargittai
- Reynol Junco
- Christine Greenhow
- June Ahn
- Cathy Lewin
- Fengfeng Ke
- Yochai Benkler
In Education
- June Ahn
- Cathy Lewin
- Matthew Ventura
- Christine Greenhow
- Eszter Hargittai
- Fengfeng Ke
- Yuli Patrick Hsieh
- Valerie J. Shute
In Sociology and Political Science
- Christine Greenhow
- Yuli Patrick Hsieh
- June Ahn
- Cathy Lewin
- Eszter Hargittai
- Padraig Cunningham
- Fengfeng Ke
- Yochai Benkler
Citations in the corpus
- Networks of Power, Degrees of Freedom (2011, background): “Though these networks did exist prior to this period, they were greatly facilitated, on one hand, and had their coverage extended to many new fans, on the other, by networked communications (Ito, 2008; Ito et al., 2009; Jenkins, 2006a, 2006b).”
- Social media and education: reconceptualizing the boundaries of formal and informal learning (2016, background): “Furthermore, given the approach to recruitment, relatively few young people were geeking out (Ito et al. 2010) in the community.”
- The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills (2015, background): “These young people aren't playing in isolation, either; Ito et al. (2010) found that playing digital games with friends and family is a large and normal part of the daily lives of youth.”
- The effect of social network sites on adolescents' social and academic development: Current theories and controversies (2011, background): “…influence the social practices of youth within those online communities, (b) SNS are important places for youth to develop their personal identity, and (c) youth use technologies like SNS to mediate their relationships with friends, romantic partners, and broader groups of peers (Ito et al., 2009).”
- Down the (White) Rabbit Hole: The Extreme Right and Online Recommender Systems (2015, background): “For youth, the Internet is often their first port of call for background and information on topics with which they are unfamiliar or, indeed, for discussion and networking around topics with which they are (Agosto & Hughes-Hassell, 2006a, 2006b; Ito et al., 2010; see also Livingstone & Haddon, 2009)”
- PREDICTORS AND CONSEQUENCES OF DIFFERENTIATED PRACTICES ON SOCIAL NETWORK SITES (2010, background): “Some work has found that young adults engage in various social activities – such as being in touch with different types of contacts – through SNSs as a crucial part of the process of developing their self-identity and friendships (boyd 2007; Ito et al. 2009).”