Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence
By Hairong Li, Terry Daugherty, Frank A. Biocca. 2002
835 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Marketing, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/1b9016b0b07b86a32a067833f0add10fd52dfbc7
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Literature and Literary Theory
- Israel Duraipandian
- Ivonne M. Torres
- Hugh Wilson
- Hsu-Hsien Chi
- Charles Spence
- Khaled Hassanein
- N. Vijayakumar
- K. S. Sekhara Rao
In Marketing
- Izak Benbasat
- J. Valacich
- John D. Wells
- Surakiat Parichatnon
- Kamonthip Maichum
- Israel Duraipandian
- Ivonne M. Torres
- Paul L. Sauer
In Human-Computer Interaction
- Izak Benbasat
- Zhenhui (Jack) Jiang
- John D. Wells
- J. Valacich
- Israel Duraipandian
- Hugh Wilson
- Hsu-Hsien Chi
- Cheng Luo
Citations in the corpus
- Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective (2017, background): “…immersive experience within various media is likely to generate a variety of positive consumer evaluations from both affective (e.g., enjoyment) and cognitive perspectives (e.g., product knowledge) (Coyle and Thorson 2001; Li, Daugherty, and Biocca 2002; Yim, Cicchirillo, and Drumwright 2012).”
- How do 3-dimensional images promote products on the Internet? (2014, background): “, 2001): zooming, rotating, andmoving products in 3D generate limited haptic sensations (Li et al., 2002).”
- The Influence of Home Page Complexity on Consumer Attention, Attitudes, and Purchase Intent (2006, background): “Researchers have also begun investigating product Web sites as a form of advertising (e.g., Hairong, Daugherty, and Biocca 2002).”
- Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2019, background): “Even if VR makes the online experience more immersive (Animesh et al. 2011; Li et al. 2002), people are not totally separated from their offline environment (at home, at the office, at a terrace of a cafe).”
- The impact of live video streaming on online purchase intention (2020, background): “Compared with search products, it is hard to evaluate the features of experience products from product specifications before purchase (Klein, 1998; Li et al., 2002; Senecal & Nantel, 2004).”