Technological novelty and open‐endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum
By Cody Sandifer. 2003
152 citations recorded by the source corpus.
Subfields: Museology, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/b48cb0deb1d3a6a7370da6bb59c84f18472481b0
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In Museology
In Sociology and Political Science
Citations in the corpus
- Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum (2014, background): “In line with how Sandifer (1997, 2003) defined the amount of time focused on an exhibit, the total time during which the visitors' attention was focused on the paintings (in minutes) included the time spent on viewing and interacting with the painting, as well as that spent reading and listening to…”
- Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums (2014, background): “Sandifer, C. (2003). Technological novelty and open-endedness: Two char-”