Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum
By Kuo-En Chang, Chia-Tzu Chang, Huei-Tse Hou, Yao-Ting Sung, Huei-Lin Chao, Cheng-Ming Lee. Comput. Educ., 2014
380 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Experimental and Cognitive Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/573a3cc65ebb3e5ed3da5fdfc9bd185929d9ffac
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Carlos Bermejo
- Wei Cheng
- Silvia Margarita Baldiris
- Murat Akcay
- Yu-Wen Chou
- Zhanpeng Huang
- Tien-Chi Huang
- Dimitris Chatzopoulos
In Experimental and Cognitive Psychology
In Human-Computer Interaction
- Carlos Bermejo
- Silvia Margarita Baldiris
- Murat Akcay
- Zhanpeng Huang
- Dimitris Chatzopoulos
- Pan Hui
- Oliver Müller
- Peter Sommerauer
Citations in the corpus
- Advantages and challenges associated with augmented reality for education : A systematic review of the literature (2017, background): “Utilizing mobile AR guidance, students can be more engaged and perform better (Chang et al., 2014; Liu& Tsai, 2013).”
- When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018, background): “users' and non-users’ learning performance (Chang et al., 2014), museum and other potential usage scenarios, including cultural and heritage tourism (tom Dieck et al.”
- A review of using Augmented Reality in Education from 2011 to 2016 (2017, background): “However, it can adopted in museum[23], [11], library[24], and field trip[13], [25].”
- Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment (2016, background): “Although audio tours have become quite common in recent years, and provide users with more in-depth explanations than conventional signage, such systems still cannot provide systematic and interactive learning in outdoor learning environment (Chang et al., 2014).”
- Augmented Reality Trends in Education: A Systematic Review of Research and Applications (2014, background): “…field of education focused on language learning (Liu & Tsai, 2013; Chang, Lee, Wang, & Chen, 2010; Ho, Nelson, & Müeller-Wittig, 2011; Liu & Chu, 2010), visual art and painting appreciation (Di Serio, Ibáñez, & Kloos, 2013; Chang et al., 2014), and culture and multiculturalism (Furió et al., 2013).”
- Augmented reality in informal learning environments: A field experiment in a mathematics exhibition (2014, background): “Chang et al. (2014) designed a AR museum guide and tested its effectiveness against an audio guide and no guide at all.”
- Mobile Augmented Reality Survey: From Where We Are to Where We Go (2017, background): “[73] develop a MAR system to improve art museum visitors learning effectiveness during their visit.”