Teaching the Nintendo generation to program
By Mark J. Guzdial, Elliot Soloway. CACM, 2002
308 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/ae6e048f0fc878b9a809bf6cf8e82a96c1425a79
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Science Applications
In Developmental and Educational Psychology
In Sociology and Political Science
Citations in the corpus
- Methods and tools for exploring novice compilation behaviour (2006, background): “language levels)[6, 9], or visualisations of the run-time behaviour of programs[12, 19, 26].”
- Self-efficacy and mental models in learning to program (2004, background): “Some studies suggest that the dropout and failure rate is as high as 30 percent [6].”