Designing website attributes to induce experiential encounters
By Ming-Hui Huang. Computers in Human Behavior, 2003
489 citations recorded by the source corpus.
Subfields: Information Systems and Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/a3320c5061e68194db3f36ab06f1c96a6328fcdb
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems and Management
- Anil Bilgihan
- Heather L. O'Brien
- Yao-bin Lu
- Tao Zhou
- Ming-Chi Lee
- Wenqi Ruan
- Yong-Quan Li
- Chih-Hsing Liu
In Sociology and Political Science
- Anil Bilgihan
- Heather L. O'Brien
- Yao-bin Lu
- Tao Zhou
- Roland T. Rust
- Ming-Hui Huang
- Ming-Chi Lee
- Wenqi Ruan
Citations in the corpus
- The influence of flow experience in the augmented reality context on psychological ownership (2021, background): “In addition, novel stimuli can cultivate users’ total concentration as well as feelings such as discovery, adventure and excitement, which are essential for generating flow experience (Huang 2003; Yim, Chu, and Sauer 2017).”
- Gen Y customer loyalty in online shopping: An integrated model of trust, user experience and branding (2016, background): “The greater the hedonic features of the e-commerce website, the greater positive online experience (flow) Huang (2003) indicates that flow stimulates favorable web evaluations from the utilitarian aspect, and previous research tends to support Huang's theory, stating that greater user perception of…”
- Exploring Chinese users' acceptance of instant messaging using the theory of planned behavior, the technology acceptance model, and the flow theory (2009, background): “Huang (2003) included four constructs to address flow, including control, attention focus, curiosity, and intrinsic interest.”
- How does authenticity enhance flow experience through perceived value and involvement: the moderating roles of innovation and cultural identity (2019, methodology): “To measure the level of flow experience of tourists in cultural and creative tourism, 11 items (e.g. Control, 3 items; Attention focus, 2 items; Curiosity, 3 items; and Intrinsic interest, 3 items) were used to extend the research by Huang (2003).”
- EFFECTS OF INTERACTIVITY IN A WEB SITE: The Moderating Effect of Need for Cognition (2005, background): “Thus, despite its importance in Web management, the effective use of interactivity still remains a challenge in many companies (Huang 2003).”
- The development and evaluation of a survey to measure user engagement (2010, background): “Variety of sudden and unexpected changes (visual or auditory) Novelty that cause excitement and joy or alarm (Aboulafia & Bannon, 2004); Features of the interface that that ―users find unexpected, surprising, new, and unfamiliar‖ (Huang, 2003).”
- Explaining and predicting users' continuance intention toward e-learning: An extension of the expectation-confirmation model (2010, background): “Much evidence has shown that gender differences can cause discrepancies in the effects of satisfaction, perceived behavioral control, and subjective norm on a user’s behavioral intention (Liao et al., 2007). Other references also show that the effect of ease of use and perceived usefulness on behavi”
- An eye-tracking study of website complexity from cognitive load perspective (2014, background): “Extant studies implied that website/webpage complexity affects many user outcomes, such as communication effectiveness [10], usability [37], flow [16], arousal, and pleasantness [6].”
- What is user engagement? A conceptual framework for defining user engagement with technology (2008, unknown): “Novelty is the tendency to seek out elements that are new, interesting, or unusual in one's environment (Huang, 2003).”