The development and evaluation of a survey to measure user engagement
By Heather L. O'Brien, Elaine G. Toms. J. Assoc. Inf. Sci. Technol., 2010
937 citations recorded by the source corpus.
Subfields: Information Systems and Management, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5e7aa935eb3abb811b86fdb83752fceda0052e5f
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In Information Systems and Management
In Sociology and Political Science
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Citations in the corpus
- You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China (2018, background): “RQ4 : What are the factors contributing to a viewer’s engagement [24] while watching live streams?”
- The Faces of Engagement: Automatic Recognition of Student Engagementfrom Facial Expressions (2014, background): “dents report their own level of attention, distraction, excitement, or boredom [14], [24], [45].”
- Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis (2016, methodology): “In research settings, self-report questionnaires have frequently been used to measure engagement with digital games and DBCIs [51, 58 – 67].”
- Predicting Pre-click Quality for Native Advertisements (2016, methodology): “Among others, we were inspired by the UES (User Engagement Scale) framework [24], an evaluation scale for user experience capturing a wide range of hedonic and cognitive aspects of perception, such as aesthetic appeal, novelty, involvement, focused attention, perceived usability, and endurability.”
- Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies (2018, methodology): “Both Perski et al and Yardley et al extend previous models [6,9-11] by considering the interaction between usage and psychological processes.”
- The influence of hedonic and utilitarian motivations on user engagement: The case of online shopping experiences (2010, methodology): “The current study builds upon work that developed and evaluated a scale to evaluate engagement in e-commerce environments (O'Brien and Toms, 2010).”
- Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems (2017, background): “In an online purchasing context, this could mean website involvement; in learning, it could mean focused attention; in customer service, it could mean satisfying experiences; in online forums, it could mean a gratifying social status (Brien and Toms 2010; Jiang et al. 2010).”
- Current challenges and visions in music recommender systems research (2017, background): “explanation of UX that concentrates on judgment of product quality during interaction [80, 118, 133].”