Online Graph Pruning for Pathfinding On Grid Maps

By Daniel Damir Harabor, Alban Grastien. AAAI Conference on Artificial Intelligence, 2011

426 citations recorded by the source corpus.

Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such as robotics and video games. The state-of-the-art is dominated by hierarchical pathfinding algorithms which are fast and have small memory overheads but usually return suboptimal paths. In this paper we present a novel search strategy, specific to grids, which is fast, optimal and requires no memory overhead. Our algorithm can be described as a macro operator which identifies and selectively expands only certain nodes in a grid map which we call jump points. Intermediate nodes on a path connecting two jump points are never expanded. We prove that this approach always computes optimal solutions and then undertake a thorough empirical analysis, comparing our method with related works from the literature. We find that searching with jump points can speed up A* by an order of magnitude and more and report significant improvement over the current state of the art.

Subfields: Artificial Intelligence, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/9cee0ebab3d96627359424d8655161efc67f76bf

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Camillo Jose Taylor
  2. Vijay R. Kumar

In Computer Graphics and Computer-Aided Design

  1. Vijay R. Kumar

In Computer Vision and Pattern Recognition

  1. Kartik Mohta
  2. Camillo Jose Taylor
  3. Michael Watterson
  4. Ke Sun
  5. Sikang Liu
  6. Subhrajit Bhattacharya
  7. Vijay R. Kumar
  8. Jitendra Malik

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