The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits
By Albert A. Rizzo, J. Galen Buckwalter, Todd Bowerly, C. V. D. Zaag, L. Humphrey, Ulrich Neumann, Clint Chua, C. Kyriakakis, A. V. Rooyen, D. Sisemore. Cyberpsychology, Behavior, and Social Networking, 2000
347 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Psychiatry and Mental health
View Paper: https://www.semanticscholar.org/paper/966abd0e453d5ff11a226b00a8e693dedd0bd683
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In Cognitive Neuroscience
In Psychiatry and Mental health
Citations in the corpus
- A systematic review of Virtual Reality in education (2017, background): “HMDs can potentially further increase the immersion facilitated VR, literally immersing users; enveloping their vision and lessoning the possibility for visual distractions (Rizzo et al., 2000).”
- Analysis of assets for virtual reality applications in neuropsychology (2004, methodology): “…homes (Rose, Attree, Brooks, & Andrews, 2001); kitchens (Christiansen et al., 1998; Davies et al., 1998), school environments (Stanton et al., 1998; Rizzo et al., 2000), workspaces/ offices (McGeorge et al., 2001; Schultheis & Rizzo, 2002); rehabilitation wards (Brooks et al., 1999) and even a…”
- The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context (2008, background): “For example, Rizzo and colleagues (2000) automatically collected the gaze behavior of students in a virtual classroom via head-tracking devices and used patterns of attention and gaze to diagnose deficits in attention among children.”
- Video capture virtual reality as a flexible and effective rehabilitation tool (2004, background): “Rizzo and colleagues [ 14 ,15] developed a Virtual Classroom for the assessment and training of attention in children with Attention Deficits Hyperactive Disorder.”