Video capture virtual reality as a flexible and effective rehabilitation tool
By Patrice L. Weiss, Debbie Rand, N. Katz, R. Kizony. Journal of NeuroEngineering and Rehabilitation, 2004
385 citations recorded by the source corpus.
Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded within a simulated environment such that it is possible to interact with animated graphics in a completely natural manner. Although this technology first became available more than 25 years ago, it is only within the past five years that it has been applied in rehabilitation. The objective of this article is to describe the way this technology works, to review its assets relative to other VR platforms, and to provide an overview of some of the major studies that have evaluated the use of video capture technologies for rehabilitation.
Subfields: Physical Therapy, Sports Therapy and Rehabilitation, Rehabilitation, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/18b1784d696d6c7c64de0f6664df3960c43d3a29
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Physical Therapy, Sports Therapy and Rehabilitation
In Rehabilitation
In Human-Computer Interaction
Citations in the corpus
- Human motion tracking for rehabilitation - A survey (2008, methodology): “This technology first became available 25 years ago, but it was not applied to rehabilitation practice until five years ago [161].”
- Sensorimotor Training in Virtual Reality: A Review (2009, neutral): “virtual environment, in real time [123].”