Analysis of assets for virtual reality applications in neuropsychology
By Albert A. Rizzo, M. Schultheis, Kim Kerns, C. Mateer. 2004
486 citations recorded by the source corpus.
Subfields: Epidemiology, Neurology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/e8c9f6e3c26d3e9e137cf8c5c276212ff311cfa1
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Human-Computer Interaction
Citations in the corpus
- To feel or not to feel: The role of affect in human-computer interaction (2003, background): “…increasing numbers of available 'modalities' to interact with the user (e.g. virtual reality (VR) technologies used in neuropsychological assessment (Rizzo et al., 2003) and as adjuncts to behavioral treatment of a variety of phobias (e.g. http://www.virtuallybetter.com/) (Zimand et al., 2003)).”
- A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy (2005, background): “Virtual reality (VR) has now emerged as a promising tool in many domains of therapy and rehabilitation (Weiss & Jessel, 1998; Glantz, Rizzo, & Graap, 2003; Zimand et al. 2003; Rizzo, Schultheis, Kerns, & Mateer, 2004 ).,It would be unfortunate for clinicians to become enamored with the obvious pote”
- Virtual Rehabilitation - Benefits and Challenges (2003, background): “” One example is the lack of child-size equipment, which hampers VR-based assessment of children with attention deficit/hyperactivity syndrome [12].”
- Emergence of Virtual Reality as a Tool for Upper Limb Rehabilitation: Incorporation of Motor Control and Motor Learning Principles (2014, background): “37,38 They can be created and displayed on platforms that range from simple two-dimensional (2D) displays to more “immersive” 3D displays.”