Encyclopedia of Human-Computer Interaction
By Richard L. Baskerville, Jan Stage. 2004
723 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/893399523ee15267d5efd7d6b3c3b000abb30609
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Jeremy N. Bailenson
- N. Yee
- J. Blascovich
- Jesse Fox
- Andrew C. Beall
- Nicole Lundblad
- M. Jin
- Ian Sommerville
Citations in the corpus
- Digital Chameleons (2005, background): “…Blascovich, 2002; Slater, Sadagic, Usoh, & Schroeder, 2000; Zhang & Furnas, 2002), interactants in remote physical locations see the verbal and nonverbal behaviors of one another rendered onto digital avatars (representations of people in virtual reality; Bailenson & Blascovich, 2004) in real time.”
- User experience: A concept without consensus? Exploring practitioners' perspectives through an international survey (2015, unknown): “(Hassenzahl, 2013, Section 3.4).”
- The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context (2008, background): “Most research examining learning in VEs has utilized embodied agents (as opposed to avatars; see Bailenson & Blascovich, 2004, for a discussion).”
- Socio-technical systems: From design methods to systems engineering (2011, methodology): “Although STSD methods such as participatory design prescribe the involvement of users, it is comparatively silent on issues such as which users to select, what level of experience in design they need and so on (Damodoran, 1996; Scacchi, 2004).”