Solving Imperfect Information Games Using Decomposition

By Neil Burch, Michael Bradley Johanson, Michael H. Bowling. 2013

121 citations recorded by the source corpus.

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be problematic. To date, all proposed techniques for decomposition in imperfect information games have abandoned theoretical guarantees. This work presents the first technique for decomposing an imperfect information game into subgames that can be solved independently, while retaining optimality guarantees on the full-game solution. We can use this technique to construct theoretically justified algorithms that make better use of information available at run-time, overcome memory or disk limitations at run-time, or make a time/space trade-off to overcome memory or disk limitations while solving a game. In particular, we present an algorithm for subgame solving which guarantees performance in the whole game, in contrast to existing methods which may have unbounded error. In addition, we present an offline game solving algorithm, CFR-D, which can produce a Nash equilibrium for a game that is larger than available storage.

Subfields: Artificial Intelligence, Management Science and Operations Research

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Jakob N. Foerster
  3. Pieter Abbeel
  4. Yoshua Bengio
  5. Yuxi Li
  6. David Silver
  7. Noam Brown
  8. Zhuoran Yang

In Management Science and Operations Research

  1. David Silver
  2. Neil Burch
  3. Noam Brown
  4. Tuomas Sandholm
  5. Johannes Heinrich
  6. Michael H. Bowling
  7. Marc Lanctot
  8. Zhuoran Yang

Citations in the corpus