Smooth UCT Search in Computer Poker
By Johannes Heinrich, David Silver. 2015
29 citations recorded by the source corpus.
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Kaiqing Zhang
- Zhuoran Yang
- Marc Lanctot
- Johannes Heinrich
- Tamer Basar
- David Silver
- Yuhang Song
- Jianyi Wang
Citations in the corpus
- Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (2016, methodology): “For a more detailed exposition we refer the reader to (Sutton & Barto, 1998), (Myerson, 1991), (Fudenberg, 1998) and (Heinrich et al., 2015).”
- Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms (2019, methodology): “Subsequently, other methods such as Neural Fictitious Self-Play (Heinrich and Silver, 2016) and Monte-Carlo tree search with self-play (Heinrich and Silver, 2015) have also been adopted to successfully solve HULHE.”
- Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence (2019, background): “Fictitious Self-Play [33, 34, 35] first shows promising performance on the competitive game Leduc Poker.”
- Fictitious Self-Play in Extensive-Form Games (2015, background): “Despite the popularity of fictitious play to date, it has seen use in few large-scale applications, e.g. (Lambert III et al., 2005; McMahan & Gordon, 2007; Ganzfried & Sandholm, 2009; Heinrich & Silver, 2015).”