Rethinking Formal Models of Partially Observable Multiagent Decision Making
By Vojtěch Kovařík, Martin Schmid, Neil Burch, Michael H. Bowling, Viliam Lisý. 2019
69 citations recorded by the source corpus.
Multiagent decision-making problems in partially observable environments are usually modeled as either extensive-form games (EFGs) within the game theory community or partially observable stochastic games (POSGs) within the reinforcement learning community. While most practical problems can be modeled in both formalisms, the communities using these models are mostly distinct with little sharing of ideas or advances. The last decade has seen dramatic progress in algorithms for EFGs, mainly driven by the challenge problem of poker. We have seen computational techniques achieving super-human performance, some variants of poker are essentially solved, and there are now sound local search algorithms which were previously thought impossible. While the advances have garnered attention, the fundamental advances are not yet understood outside the EFG community. This can be largely explained by the starkly different formalisms between the game theory and reinforcement learning communities and, further, by the unsuitability of the original EFG formalism to make the ideas simple and clear. This paper aims to address these hindrances, by advocating a new unifying formalism, a variant of POSGs, which we call Factored-Observation Games (FOGs). We prove that any timeable perfect-recall EFG can be efficiently modeled as a FOG as well as relating FOGs to other existing formalisms. Additionally, a FOG explicitly identifies the public and private components of observations, which is fundamental to the recent EFG breakthroughs. We conclude by presenting the two building-blocks of these breakthroughs --- counterfactual regret minimization and public state decomposition --- in the new formalism, illustrating our goal of a simpler path for sharing recent advances between game theory and reinforcement learning community.
Subfields: Artificial Intelligence, Management Science and Operations Research
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In Artificial Intelligence
- Adam Lerer
- Hengyuan Hu
- Jakob N. Foerster
- Noam Brown
- Alex Peysakhovich
- Shimon Whiteson
- Yi Wu
- Zhuoran Yang
In Management Science and Operations Research
Citations in the corpus
- Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings (2021, methodology): “Inspired by other public-private methods (Foerster et al., 2019; Kovaˇr´ık et al., 2019; Hor´ak & Boˇsansk`y, 2019), we exploit that the public trajectory in combination with the current private observation contains the same information as the entire private trajectory and only feed the public…”
- Improving Policies via Search in Cooperative Partially Observable Games (2019, background): “…information consists of the cards held by other agents, so the beliefs for each player can be represented as a distribution over possible hands that player may 2The class of games of this form has recently been formalized as ‘Factorized Observation Games’ in (Kovařı́k et al. 2019). be holding.”