Safe and Nested Endgame Solving for Imperfect-Information Games
By Noam Brown, Tuomas Sandholm. 2017
17 citations recorded by the source corpus.
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Citations in the corpus
- Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games (2017, background): “…extent, exceeded humanlevel perception on visual recognitions and speech recognitions, while fed with feedback reward, single AI units (aka agents) defeat humans in various games including Atari video games (Mnih et al. 2015), Go game (Silver et al. 2016), and card game (Brown and Sandholm 2017).”
- Multiagent Bidirectionally-Coordinated Nets for Learning to Play StarCraft Combat Games (2017, background): “With supervision from labelled data, machines have, to some extent, exceeded human-level perception on visual recognitions [2, 3] and speech recognitions [4], while fed with feedback reward, single AI units (aka agents) defeat humans in various games including Atari video games [5], Go game [6], and”