Depth-Limited Solving for Imperfect-Information Games

By Noam Brown, Tuomas Sandholm, Brandon Amos. 2018

93 citations recorded by the source corpus.

A fundamental challenge in imperfect-information games is that states do not have well-defined values. As a result, depth-limited search algorithms used in single-agent settings and perfect-information games do not apply. This paper introduces a principled way to conduct depth-limited solving in imperfect-information games by allowing the opponent to choose among a number of strategies for the remainder of the game at the depth limit. Each one of these strategies results in a different set of values for leaf nodes. This forces an agent to be robust to the different strategies an opponent may employ. We demonstrate the effectiveness of this approach by building a master-level heads-up no-limit Texas hold'em poker AI that defeats two prior top agents using only a 4-core CPU and 16 GB of memory. Developing such a powerful agent would have previously required a supercomputer.

Subfields: Artificial Intelligence, Computer Networks and Communications

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Noam Brown
  2. Neil Burch
  3. Tuomas Sandholm
  4. Adam Lerer
  5. Michael H. Bowling
  6. Viliam Lisý
  7. Martin Schmid
  8. Vojtěch Kovařík

In Computer Networks and Communications

  1. Neil Burch
  2. Tuomas Sandholm
  3. Michael H. Bowling
  4. Adam Lerer
  5. Sam Gross

Citations in the corpus