Gambling Technologies: Prospects for Problem Gambling
By Mark D. Griffiths. Journal of Gambling Studies, 2004
363 citations recorded by the source corpus.
Subfields: Clinical Psychology, Management Information Systems, Marketing
View Paper: https://www.semanticscholar.org/paper/778195c1bf7f4c01999a314485f5976f2e7e6aaf
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Mark D. Griffiths
- Robert T. Wood
- Robert J. Williams
- Daniel L. King
- Paul H. Delfabbro
- Jeffrey L. Derevensky
- R. Gupta
- Andrew C. Barnes
In Management Information Systems
- Jeffrey L. Derevensky
- R. Gupta
- Richard Woolley
- Robert T. Wood
- Andrew C. Barnes
- Robert J. Williams
- C. Livingstone
- J. Mcbride
In Marketing
- Robert T. Wood
- Jeffrey L. Derevensky
- R. Gupta
- Robert J. Williams
- Jonathan Parke
- Mark D. Griffiths
- Richard Woolley
- Andrew C. Barnes
Citations in the corpus
- Risky Business: A Few Provocations on the Regulation of Electronic Gaming Machines (2007, background): “Current configurations of EGM technology provide an unsafe mode of rapid and expensive consumption (see Dickerson et al., 1992; Griffiths, 1999; Ladouceur and Sévigny, 2005, 2006).”
- Internet Gambling: Prevalence, Patterns, Problems, and Policy Options (2009, background): “…multiple sites/games simultaneously; and the ability of online gamblers to play under the acute influence of drugs or alcohol 49 (Griffiths, 1996; Griffiths, 1999; Griffiths, 2003; Griffiths and Parke, 2002; Griffiths and Wood, 2000; King, 1999; King and Barak, 1999; LaRose, Mastro, and…”
- Personality traits in Pathological Gambling: Sensation Seeking, Deferment of Gratification and Competitiveness as Risk Factors (2004, background): “This will lead to an increase in the level of problem and/or addictive gambling (Griffiths, 1999).”
- The Psychology of the Fruit Machine: The Role of Structural Characteristics (Revisited) (2006, background): “Slot machine gambling has been identified as one of the world’s major gambling problems ( Griffiths, 1995, 1999a ).”
- Internet Gambling: An Online Empirical Study Among Student Gamblers (2008, background): “Although there have been few empirical studies carried out on the psychosocial effects of Internet gambling, there have been a number of theoretical papers written on the potential changes the Internet may make to the gambling activity (e.g., Griffiths 1996; 1999; 2003a; Griffiths and Parke 2002; ”
- A ‘components’ model of addiction within a biopsychosocial framework (2005, background): “…predisposition, their psychological constitution (e.g. personality factors, unconscious motivations, attitudes, expectations and beliefs, etc.), their social environment (i.e. situational characteristics) and the nature of the activity itself (i.e. structural characteristics) (Griffiths, 1999).”
- Video Game Playing and Gambling in Adolescents: Common Risk Factors (2004, background): “It has been suggested that more gambling opportunities inevitably leads to more gambling problems (Griffiths, 1999; Jacobs, 2000).”
- Internet Gambling Amongst Adolescents: A Growing Concern (2007, background): “Dr. Griffiths (1996, 1998, 1999, 2001, 2003, 2006) speculated that the accessibility, affordability, anonymity, convenience, and a social nature as well as the structural characteristics of the software itself could easily promote online gambling.”
- Type of Gambling and Availability as Risk Factors for Problem Gambling: A Tobit Regression Analysis by Age and Gender (2007, background): “Reasoning from principles of operant conditioning, Griffiths (1999) hypothesised that high event frequency is associated with greater addictive properties and cited research from several countries to suggest that high-frequency gambling machines are highly pathological.”
- The Role of Structural Characteristics in Problematic Video Game Play: An Empirical Study (2011, background): “For example, electronic gaming machines feature sound and lighting effects, near miss events, and winnings paid out at irregular intervals, which have been shown empirically to influence gambling behaviours (e.g., Griffiths 1991, 1999; Blaszczynski et al. 2005).”
- Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation (2006, background): “…Contrast 2 –0.54 0.14 94.55 3.91*** Twirl IBI Contrast 1 –51.60 14.78 199.54 3.49*** Contrast 3 –111.23 24.85 199.54 4.48*** SCL Contrast 3 0.01 0.00 36.64 4.19*** ZM EMG Contrast 2 0.43 0.14 114.10 3.13** OO EMG Contrast 1 0.21 0.07 116.63 3.09** (continued) EMOTIONS AND VIDEO GAME EVENTS 355”
- Marketing and Advertising Online Sports Betting: A Problem Gambling Perspective (2017, background): “Unlike more traditional forms of addictive gambling such as playing slot machines (Griffiths, 1999), historically, sports betting has not been a source of significant concern.”
- Internet Gambling Behavior in a Sample of Online Gamblers (2008, background): “Griffiths (1999) hypothesized that gambling activities that offer outcomes every minute, as an example, would probably cause greater problems than activities that offer outcomes less frequently.”