Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation
By Niklas Ravaja, Timo Saari, Mikko Salminen, Jari Laarni, Kari Kallinen. 2006
270 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/3f43e4cda9041f96dbbd4c023964b21531629472
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In Literature and Literary Theory
In Social Psychology
In Sociology and Political Science
Citations in the corpus
- Entertaining Media Use and the Satisfaction of Recovery Needs: Recovery Outcomes Associated With the Use of Interactive and Noninteractive Entertaining Media (2011, background): “, in press; Tamborini, Reinecke, Grizzard, Lewis, & Eden, 2010). In an experiment, Tamborini, Grizzard, et al. (in press) investigated the contribution of the satisfaction of intrinsic needs to the enjoyment of interactive and noninteractive entertaining media. Their data demonstrated that the satis”
- Entertainment is Emotion: The Functional Architecture of the Entertainment Experience (2008, background): “For instance, Ravaja, Saari, Salminen, Laarni and Kallinen (2006) present evidence showing that negative events in a computer game may be experienced as a funny challenge.”
- Flow and immersion in first-person shooters: measuring the player's gameplay experience (2008, unknown): “[25-27]).”