Effects of constructing versus playing an educational game on student motivation and deep learning strategy use
By Nienke Vos, Henny van der Meijden, Eddie Denessen. Comput. Educ., 2011
388 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/7399ad358a253ec933a857af17d34812d357e611
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In Developmental and Educational Psychology
In Social Psychology
Citations in the corpus
- Constructionist Gaming: Understanding the Benefits of Making Games for Learning (2015, methodology): “Although the shorter time frames offer opportunities for experimental designs that assess particular outcomes (e.g., Vos et al., 2011), the longer periods offer opportunities for understanding the development of individual children’s interests, knowledge, and skills (e.g., Peppler & Kafai, 2007).”
- Game-based Learning and 21st century skills: A review of recent research (2016, background): “…both signi fi cant results and effect sizes reveals that these studies focused on GBL and critical thinking skills (e.g., Akcaoglu & Koehler, 2014; Vos et al., 2011; Yang & Chang, 2013; Yang & Wu, 2012a; Yang, 2012b), and rarely targeted other 21st century skills such as creativity and…”