Collaborative Virtual Environment Technology for People With Autism
By Yufang Cheng, D. Moore, P. McGrath, Yulei Fan. International Conference on Advanced Learning Technologies, 2005
329 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Developmental and Educational Psychology, Occupational Therapy
View Paper: https://www.semanticscholar.org/paper/707bb3f4da6ed4c9d47c0bd201917709bb47ff3b
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Sarah Parsons
- F. Pérez-Diaz
- Sandra Chapman
- Alexa Scharf
- Eynat Gal
- Kevin Durkin
- DeShawn Nelson
- Daniel C. Krawczyk
In Developmental and Educational Psychology
- F. Pérez-Diaz
- Sarah Parsons
- Alexa Scharf
- Eynat Gal
- Kevin Durkin
- DeShawn Nelson
- Patrice L. (Tamar) Weiss
- Ouriel Grynszpan
In Occupational Therapy
- F. Pérez-Diaz
- Alexa Scharf
- Eynat Gal
- Kevin Durkin
- DeShawn Nelson
- Patrice L. (Tamar) Weiss
- Ouriel Grynszpan
- Patricia J. Brooks
Citations in the corpus
- Videogames and Young People with Developmental Disorders (2010, background): “There is also evidence from work with children with ASD that videogames and virtual reality environments can provide comfortable environments for role playing behaviors that are challenging in actual social contexts (Gelfond & Salonius-Pasternak, 2005; Griffiths, 2003; Moore et al., 2005; Parsons & ”
- State-of-the-art of virtual reality technologies for children on the autism spectrum (2011, background): “David Moore and colleagues in the UK implemented simple VEs for children with autism by testing whether they could understand basic emotions (happy, sad, angry, frightened) as represented by a humanoid avatar (Moore et al. 2005; Fabri and Moore 2005; Fabri, Elzouki and Moore 2007).”
- Use of Computer-Assisted Technologies (CAT) to Enhance Social, Communicative, and Language Development in Children with Autism Spectrum Disorders (2012, methodology): “The aforementioned studies by Moore et al. (2005) and Silver and Oakes (2001), for example, not only addressed identification of emotions per se but also identification of emotions in others, which represents one of several distinctly separate skills referred to collectively as Theory of Mind…”
- Innovative technology-based interventions for autism spectrum disorders: A meta-analysis (2014, background): “…2003), interactive video/DVD (Golan et al., 2010), hand-held and touch pad devices (Cihak et al., 2010), Internet-based collaborative virtual environments (Moore et al., 2005), eye tracker–based gaze-contingent visual displays (Grynszpan et al., 2012), and shared active surfaces (Gal et al., 2009).”
- Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism (2012, background): “…teach safety skills, (Self et al. 2007; Josman et al. 2008), to hold their interest (Cobb et al. 2002; Max and Burke 1997), monitor eye gaze (Lahiri et al. 2011), aid learning of pretend play (Herrera et al. 2008), and interpret emotions of avatars accurately (Moore et al. 2005; Cheng and Ye 2010).”