Games Telling stories? - A brief note on games and narratives
By Jesper Juul. Game Studies, 2001
352 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/6fa9a296ab980e2b5e3347e99f439d5399943559
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Alan Amory
- Michele D. Dickey
- Tom Apperley
- Sara de Freitas
- Khe Foon Timothy Hew
- Mansureh Kebritchi
- Ya-Ting Carolyn Yang
- Dennis Charsky
Citations in the corpus
- Genre and game studies: Toward a critical approach to video game genres (2006, background): “This article marks a critical departure from Juul (2001), arguing that genre is a category that needs to be rethought with a critical perspective in mind, because the current established genres accepted by the audience and industry do not take into account the complex layering of genre that occurs…”
- Engaging by design: How engagement strategies in popular computer and video games can inform instructional design (2005, background): “Within the game design community, the role of narrative in games fuels an often passionate and ever ongoing debate (Aarseth, 2001; Frasca, 2001; Juul, 2001).”
- Game object model version II: a theoretical framework for educational game development (2007, background): “For Juul (2001, – 44) ‘‘narratives are basically interpretative, whereas games are for-mal’’; games can tell stories, contain narrative elements, and show narrative structural sequences; games and stories do not share the same relationship as do novels and films as there is conflict between the now…”