Game object model version II: a theoretical framework for educational game development
By Alan Amory. 2007
335 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/ef4f2540238ae68bd55238de9c11c951a49eea86
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Riccardo Berta
- Maira B. Carvalho
- Sara de Freitas
- Theodore Lim
- Francesco Bellotti
- Alessandro De Gloria
- G.W.M. Rauterberg
- Jannicke Madeleine Baalsrud Hauge
In Sociology and Political Science
- Riccardo Berta
- Maira B. Carvalho
- Sara de Freitas
- Theodore Lim
- Francesco Bellotti
- Alessandro De Gloria
- G.W.M. Rauterberg
- Jannicke Madeleine Baalsrud Hauge
Citations in the corpus
- Mapping learning and game mechanics for serious games analysis (2015, methodology): “Participants were provided information regarding the LM-GM nodes (Lim et al., 2013) and the GOM (Amory, 2007).”
- An activity theory-based model for serious games analysis and conceptual design (2015, methodology): “…group consists of non-expert users involved in a serious game design or evaluation project, and who find themselves in need of understanding serious games in more depth, e.g. entertainment game designers, educators or people with knowledge in a topic addressed in the project (domain experts).”