Advertainment: The Evolution of Product Placement as a Mass Media Marketing Strategy
By Susan B. Kretchmer. 2004
93 citations recorded by the source corpus.
Subfields: Economics and Econometrics, Gender Studies, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/6c127938050dac5c0598d01d46f275b44b4c8786
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Citations in the corpus
- How Advergame Content Influences Explicit and Implicit Brand Attitudes: When Violence Spills Over (2013, background): “Advergames are digital games specifically designed to promote a brand, service, or product through entertainment (Kretchmer 2004); in this way, they most closely resemble a traditional advertisement.”
- Entertainment matters! The relationship between challenge and persuasiveness of an advergame for children (2012, background): “2007); thus, two key elements are important: the brand and entertainment quality of the game (Kretchmer 2004).”
- The Relationship of Persuasion Knowledge, Identification of Commercial Intent and Persuasion Outcomes in Advergames—the Role of Media Context and Presence (2014, background): “Given the worldwide issue related to childhood obesity and the blurring lines between advertising and entertainment in advergames (Grossman 2005; Hudson and Hudson 2006; Kretchmer 2004), critics and regulators have placed increased attention on the use of advergaming to promote unhealthy food produc”