Digital natives
By Hannah Hahn. BDJ, 2012
1,368 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Transportation, Visual Arts and Performing Arts
View Paper: https://www.semanticscholar.org/paper/6b854021e297150069182566788129421a48e881
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Literature and Literary Theory
- Ann Lieberman
- Sam Wineburg
- Désirée H. Pointer Mace
- Azita Iliya Abdul Jabbar
- Patrick Felicia
- sarah mcgrew
- Gary Bente
- Johannes Breuer
In Transportation
- Ann Lieberman
- Sam Wineburg
- Désirée H. Pointer Mace
- Azita Iliya Abdul Jabbar
- Patrick Felicia
- sarah mcgrew
- Gary Bente
- Johannes Breuer
In Visual Arts and Performing Arts
- Ann Lieberman
- Sam Wineburg
- Désirée H. Pointer Mace
- Azita Iliya Abdul Jabbar
- Patrick Felicia
- sarah mcgrew
- Gary Bente
- Johannes Breuer
Citations in the corpus
- Making Practice Public: Teacher Learning in the 21st Century (2010, background): “As “digital natives” (Prensky, 2001) enter the teaching ranks, insular professional learning models are poorly positioned to capitalize on these teachers’ talents and interests.”
- Can Students Evaluate Online Sources? Learning From Assessments of Civic Online Reasoning (2018, background): “Researchers now believe the story is more complicated (Bennett, 2012; Gasser, Cortesi, Malik, & Lee, 2012).”
- A review of research exploring teacher preparation for the digital age (2019, background): “The notion of the digital native and digital immigrant (Prensky, 2001) has been a rhetoric within the fi eld of education suggesting that schools and teachers were somehow failing the younger generation in the programmes they were o ff ering particularly as digital tools are introduced into schooling.”
- Lateral Reading: Reading Less and Learning More When Evaluating Digital Information (2017, background): “However, when the prowess of digital natives has been put to the test, it has been proven false time and again (Bennett, 2012; Gasser, Cortesi, Malik, & Lee, READING LESS AND LEARNING MORE 3 2012; Helsper & Eynon, 2009).”
- Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning (2019, neutral): “2016; Prensky 2006).”
- Gameplay Engagement and Learning in Game-Based Learning (2015, background): “Overall, role-playing provides opportunities for involving players in the game-play regarding participating in learning activities (Fullerton, 2008; Prensky, 2001).”
- Why so serious? On the relation of serious games and learning (2010, background): “Prensky (2001) calls this generation the ‘digital natives’ as they do not need to learn the language of technology use like a foreign language, but rather intuitively acquire the skills it takes to communicate and learn via media.”
- Parental perceptions of the role of media and technology in their young children’s lives (2016, background): “In fact, children today are sometimes referred to as “digital natives” (Prensky, 2001), because their lives are surrounded by digital technologies from the time they are born.”
- Lateral Reading and the Nature of Expertise: Reading Less and Learning More When Evaluating Digital Information (2019, background): “Students often rely on the Internet for information about the world, but they struggle to evaluate the information they find there (Bennett, 2012; Gasser, Cortesi, Malik, & Lee, 2012).”
- The effectiveness of digital storytelling in the classrooms: a comprehensive study (2014, background): “They are immersed in instant messaging, emails, web browsing, blogs, wiki tools, portable music, social networking and video sites (Prensky 2001; Lea & Jones 2011; Sternberg et al. 2007).”