Gamification and Mobile Marketing Effectiveness
By Charles F. Hofacker, Ko de Ruyter, Nicholas H. Lurie, Puneet Manchanda, J. Donaldson. 2016
427 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/4f0d47be6b765b2c1c7586d758fe1aa016da2891
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
In Sociology and Political Science
- Janet R. Mccoll-Kennedy
- René Eppmann
- Mohamed H. Zaki
- Ruth N. Bolton
- Anders Gustafsson
- Lars Witell
- Kristina Klein
- M. Bekk
Citations in the corpus
- Does gamification affect brand engagement and equity? A study in online brand communities (2020, neutral): “…surprising that marketing practitioners have recently started seeking for solutions to consumer engagement hurdles from the realm of video games (Hofacker, De Ruyter, Lurie, Manchanda, & Donaldson, 2016; Huotari & Hamari, 2017; Wolf et al., 2019; Wünderlich, Gustafsson, Hamari, Parvinen, &…”
- Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX] (2018, background): “They also identify potential avenues for further research to better understand how the use of game design elements increases mobile marketing effectiveness (Hofacker et al. 2016).”
- Creating brand engagement through in-store gamified customer experiences (2019, background): “This potential makes gamification an interesting option to use for marketing purposes in stores; as such, gamification may have several interesting effects for retailers regarding factors such as purchase, attitude, retention, and engagement (Hofacker et al., 2016).”
- Customer experience challenges: bringing together digital, physical and social realms (2018, background): “Games have rules and structure, whereas play often does not, so organizational and customer goals may conflict (Hofaker et al., 2016; Walz and Deterding, 2014).”