Web3D technologies in learning, education and training
By Luca Chittaro, R. Ranon. Comput. Educ., 2007
421 citations recorded by the source corpus.
Subfields: Automotive Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/4151c1f6378ef6fc847caf365b35b49f4ffc4304
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In Human-Computer Interaction
Citations in the corpus
- What are the learning affordances of 3-D virtual environments? (2010, background): “Many other authors (eg, Bronack, Riedl & Tashner, 2005; Chittaro & Ranon, 2007; McLellan, 2004) have similarly noted the potential for 3-”
- Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life (2009, background): “The use of virtual worlds for experiential learning is increasingly being examined by researchers (Chittaro & Ranon, 2007).”
- The effectiveness of virtual and augmented reality in health sciences and medical anatomy (2017, neutral): “This results in heightened involvement and engagement (Chittaro and Ranon, 2007), alongside other beneficial variables, including motivation, presence, interactive experiences and ease of use (Lee and Wong, 2008).”
- Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness (2014, background): “For instance, three-dimensional virtual world (3DVW), an interactive technology that shares relevant characteristics with augmented reality, offers representational fidelity and learning interaction as technical features (Chittaro & Ranon, 2007).”