Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
By Leslie Jarmon, Tomoko Watanabe Traphagan, M. Mayrath, Avani Trivedi. Comput. Educ., 2009
537 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Speech and Hearing, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/020f7362bdb844334f46445509106cbace5bb626
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In Human-Computer Interaction
Citations in the corpus
- Learning in a Virtual World: Experience With Using Second Life for Medical Education (2010, background): “We did find evaluated virtual world experiences in other disciplines, such as an interdisciplinary communications course taught in Second Life [36].”
- New technology trends in education: Seven years of forecasts and convergence (2011, background): “Massively multiplayer games are engaging in the same way, as they are also basically virtual worlds, but these games tend to have a clearer objective, for example, to defeat the enemies, save the princess or get the best score (Jarmon & Traphagan, 2009, Lucia, 2009).”
- A Social Virtual Reality Based Construction Safety Education System for Experiential Learning (2014, background): “Learners and educators can explore virtual spaces, share experiences with the others, meet people and make friends, work in teams, and engage in commercial activities [11].”