Serious games and learning effectiveness: The case of It's a Deal!
By Victoria Guillén-Nieto, Marian Aleson-Carbonell. Comput. Educ., 2012
319 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education
View Paper: https://www.semanticscholar.org/paper/31926e5d53ece256d602c7bcd759729fee90e6a2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Po-Han Wu
- Chi-Chang Chen
- Gwo-Jen Hwang
- Riccardo Berta
- Maira B. Carvalho
- Francesco Bellotti
- Alessandro De Gloria
- G.W.M. Rauterberg
In Education
- Po-Han Wu
- Chi-Chang Chen
- Riccardo Berta
- Gwo-Jen Hwang
- Maira B. Carvalho
- Francesco Bellotti
- Alessandro De Gloria
- G.W.M. Rauterberg
Citations in the corpus
- An online game approach for improving students' learning performance in web-based problem-solving activities (2012, background): “In recent years, owing to the rapid advancement of network technologies, researchers have started to develop and investigate the effectiveness of online educational games (Guillén-Nieto & Aleson-Carbonell, 2012; Rutten, van Joolingen, & van der Veen, 2012).”
- An activity theory-based model for serious games analysis and conceptual design (2015, background): “Several studies indicate that games can provide an enhanced experience compared to more common teaching methods (Bellotti, Berta and De Gloria, 2010; Knight et al., 2010; Kebritchi et al., 2010; Guillén-Nieto and Aleson-Carbonell, 2012; Kickmeier-Rust and Albert, 2012; Erhel and Jamet, 2013) and thu”