Foundation for problem-based gaming
By Kristian Juha Mikael Kiili. British Journal of Educational Technology, 2007
296 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/155da3239a39e6ca0dc912d8e3a1ab3e084af08d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
In Developmental and Educational Psychology
- Rob Nadolski
- Hans G. K. Hummel
- Ya-Ting Carolyn Yang
- Wim Westera
- Iwan Wopereis
- Karen R. Clark
- Meihua Qian
Citations in the corpus
- Serious games for higher education: a framework for reducing design complexity (2008, background): “Kiili (2007) focuses on games for experiential learning and looks into the conditions that contribute to achieve experiential flow.”
- An online game approach for improving students' learning performance in web-based problem-solving activities (2012, unknown): “…& Jorgensen, 2011), software engineering (Cagiltay, 2007; Connolly, Stansfield, &Hainey, 2007), civil engineering (Ebner&Holzinger, 2007), business (Kiili, 2007), computer science (Papastergiou, 2009), social science (Cuenca López &Martín Cáceres, 2010), geography (Tüzün, Yılmaz-Soylu, Karakus,…”
- Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem solving and learning motivation (2012, background): “Therefore, digital games can be seen as a good tool for understanding the link between cause and effect (Kiili, 2007).”