Brain plasticity through the life span: learning to learn and action video games.
By Daphne Bavelier, C. Shawn Green, Alexandre Pouget, Paul Schrater. Annual Review of Neuroscience, 2012
525 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Experimental and Cognitive Psychology
View Paper: https://www.semanticscholar.org/paper/0b8a16f18579ca56c02712ab50b14b1b304b1fe9
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- C. Shawn Green
- Daphne Bavelier
- Amir Amedi
- Clancy Blair
- Uri Hertz
- Shawn C. Green
- Michael T. Willoughby
- B. Sahakian
In Experimental and Cognitive Psychology
- Daphne Bavelier
- C. Shawn Green
- Michael T. Willoughby
- Amir Amedi
- Clancy Blair
- Shawn C. Green
- Uri Hertz
- Philip David Zelazo
Citations in the corpus
- Action video game training for cognitive enhancement (2015, background): “Indeed, there is now substantial evidence showing that playing one sub-genre of video games, so-called ‘action video games’, leads to improvements in a broad set of behavioral abilities that extend well beyond the confines of the games themselves [13,14].”
- Flexibility and Stability in Sensory Processing Revealed Using Visual-to-Auditory Sensory Substitution (2014, result): “Finally, our results do not exclude the possibility of long-term plasticity of the system, following prolonged learning, or in cases of radical changes in the sensory input as in sensory deprivation (Bavelier et al. 2006, 2012; Reich et al. 2011; Striem-Amit et al. 2012a).”
- Are Games Effective Learning Tools? A Review of Educational Games (2018, unknown): “The aim is to problematize the current scope of Education Studies and to reposition game science more critically within this educational context and perspective.”
- Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills (2018, unknown): “…the search process, we paid particular attention to literature reviews or comments (Achtman, Green, & Bavelier, 2008; Bavelier et al., 2011; Bavelier, Green, Pouget, & Schrater, 2012; Bisoglio et al., 2014; Boot et al., 2011; Boot & Simons, 2012; Boot, Simons, et al., 2013; Granic, Lobel,…”
- Executive Function: Implications for Education. NCER 2017-2000. (2016, background): “, the amount of time in milliseconds it takes an individual to register that a stimulus has been presented), as well as faster reaction time and improvements to EF (Bavelier et al. 2012; see also Granic et al. 2014).”
- Effects of video-game play on information processing: A meta-analytic investigation (2013, background): “Video games are complex task environments requiring a number of distinct cognitive skills for successful play (Bavelier, Green, Pouget, & Schrater, 2012).”
- Learning, attentional control and action video games (2012, background): “Here, we shall evaluate the possibility that playing action-packed, first-person shooter video games may augment attentional control and executive functioning in young adults at the prime of their capacity [47].”
- Bilingualism and cognition (2014, unknown): “(For reviews, see Bavelier et al., 2012; Bisoglio, Michaels, Mervis & Ashinoff, 2014.).”