Epistemic frames for epistemic games
By David Williamson Shaffer. Comput. Educ., 2006
473 citations recorded by the source corpus.
Subfields: Communication, Computer Science Applications, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/077f34364667aaba3dabb7e1f7b99c1d4bf70d93
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In Communication
In Computer Science Applications
In Developmental and Educational Psychology
Citations in the corpus
- The “I's” Have It: A Framework for Serious Educational Game Design (2010, background): “Researchers have looked at the implications of commercial games on learning, attitudes, and efficacy, the three areas most reported (Durkin, 2010; Ferguson, 2007; Gee, 2008; Kato, 2010; Shaffer, 2006; Spence & Feng, 2010; Squire, 2008; Steinkuehler & Williams, 2006).”
- Foundations of Game-Based Learning (2015, background): “…perspective (Blumberg, 2011; Fletcher & Tobias, 2005; Mayer, 2005; Shute, Ventura, & Ke, 2014; Spence & Feng, 2009) and a sociocultural perspective (De Freitas, Rebolledo-Mendez, Liarokapis, Magoulas, & Poulovassilis, 2010; Shaffer, 2006; Squire, 2008, 2011; Steinkuehler, Squire, & Barab, 2012).”