Zhenan Feng
Comput. Educ. · 2018
A researcher in the Science corpus: 1 paper; trusts 1 researcher and is trusted by 0 researchers here, as inferred from the citation graph.
Whom Zhenan Feng trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Zhenan Feng overall
Papers from Zhenan Feng's perspective
Ordered by how strongly the researchers Zhenan Feng trusts endorse each paper. Same corpus, a different order for every researcher.
- Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety (IEEE Transactions on Visualization and Computer Graphics)
- Guidelines for snowballing in systematic literature studies and a replication in software engineering
- Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (Comput. Educ.)
- Understanding Virtual Reality (J. Documentation)
- Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems (Displays (Guildford))
- A systematic literature review of empirical evidence on computer games and serious games (Comput. Educ.)
- The Experience of Presence: Factor Analytic Insights (Presence - Teleoperators and Virtual Environments)
- Persuasive technology: using computers to change what we think and do (UBIQ)
- The MagicBook: a transitional AR interface (Computers & graphics)
- Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game (IEEE Transactions on Visualization and Computer Graphics)