Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review
By Zhenan Feng, Vicente A. González, Robert W. Amor, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero. Comput. Educ., 2018
377 citations recorded by the source corpus.
Abstract An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. Knowledge on the best evacuation practice is commonly delivered by traditional training approaches such as videos, posters, or evacuation drills, but they may become ineffective in terms of knowledge acquisition and retention. Serious games (SGs) are an innovative approach devoted to training and educating people in a gaming environment. Recently, increasing attention has been paid to immersive virtual reality (IVR)-based SGs for evacuation knowledge delivery and behavior assessment because they are highly engaging and promote greater cognitive learning. This paper aims to understand the development and implementation of IVR SGs in the context of building evacuation training and research, applied to various indoor emergencies such as fire and earthquake. Thus, a conceptual framework for effective design and implementation through the systematic literature review method was developed. As a result, this framework integrates critical aspects and provides connections between them, including pedagogical and behavioral impacts, gaming environment development, and outcome and participation experience measures.
Subfields: Developmental and Educational Psychology, Ocean Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/0a3849e06c723aa9414278a4025baf74f2bc1272
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In Developmental and Educational Psychology
In Human-Computer Interaction
Citations in the corpus
- A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda (2020, methodology): “The review of Feng et al. (2018) only considered serious games as a specific type of immersive VR applications.”