Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety
By Luca Chittaro, Fabio Buttussi. IEEE Transactions on Visualization and Computer Graphics, 2015
329 citations recorded by the source corpus.
Subfields: Ocean Engineering, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/fe8da1376625af289b5de7089633036b6c263470
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Citations in the corpus
- Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review (2018, methodology): “Chittaro and Buttussi (2015) asked participants to orally answer the open-ended questions related to evacuation safety knowledge before and immediately after the IVR SGs training to avoid suggesting possible answers such as a multiple-choice questionnaire would do.”
- Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment (2019, background): “Chittaro and Buttussi (2015) likewise showed that participants using an immersive VR fl ight safety simulation retained signi fi cantly more knowledge than those reading a safety card with similar instructions.”
- Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario (2018, methodology): “Moreover, we wonder whether the immersive display played a role in the positive effects on engagement and knowledge gain found in [11] or a lowerfidelity desktop monitor could achieve the same results.”