Johan Högberg
Journal of Retailing and Consumer Services · 2019
A researcher in the Science corpus: 1 paper; trusts 1 researcher and is trusted by 0 researchers here, as inferred from the citation graph.
Whom Johan Högberg trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- P. Lachenbruch
- E. Thompson
- Hans van der Heijden
- Venkatram Ramaswamy
- Mihály Csíkszentmihályi
- James Russell
- Thais Piassa Rogatko
- Juho Hamari
- Joseph F. Hair
- Richard M. Ryan
Papers from Johan Högberg's perspective
Ordered by how strongly the researchers Johan Högberg trusts endorse each paper. Same corpus, a different order for every researcher.
- Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions.
- Co-creation experiences: The next practice in value creation
- From game design elements to gamefulness: defining "gamification" (International Conference on Entertainment and Media in the Ubiquitous Era)
- A definition for gamification: anchoring gamification in the service marketing literature (Electronic Markets)
- Statistical Power Analysis for the Behavioral Sciences (2nd ed.)
- Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (Hawaii International Conference on System Sciences)
- Narrative and interactivity in computer games
- PLS-SEM: Indeed a Silver Bullet
- User Acceptance of Hedonic Information Systems (MIS Q.)
- GameFlow: a model for evaluating player enjoyment in games (Conference on Computability in Europe)
Their papers
- Creating brand engagement through in-store gamified customer experiences (2019) — 132 citations