M. Walsh

The Australian journal of language and literacy · 2010

A researcher in the Science corpus: 1 paper; trusts 3 researchers and is trusted by 1 researcher here, as inferred from the citation graph.

Whom M. Walsh trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. James Paul Gee
  2. Gunther Kress
  3. L. Unsworth
  4. Donald J. Leu

Who trusts M. Walsh overall

  1. Mimi Li
  2. Donald J. Leu

Papers from M. Walsh's perspective

Ordered by how strongly the researchers M. Walsh trusts endorse each paper. Same corpus, a different order for every researcher.

  1. What video games have to teach us about learning and literacy (Conference on Computability in Europe)
  2. Literacy in the New Media Age
  3. Literacy and Technology: Deictic Consequences for Literacy Education in an Information Age
  4. Teaching Multiliteracies Across the Curriculum: Changing Contexts of Text and Image in Classroom Practice
  5. Literacy and Education: Understanding the New Literacy Studies in the Classroom
  6. Massively Multiplayer Online Video Gaming as Participation in a Discourse
  7. Situated Learning: Legitimate Peripheral Participation
  8. On Using Language
  9. Learning in Massively Multiplayer Online Games (International Conference of the Learning Sciences)
  10. How Computer Games Help Children Learn

Their papers