Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users
By Daniel Vogel, Ravin Balakrishnan. ACM Symposium on User Interface Software and Technology, 2004
729 citations recorded by the source corpus.
Subfields: Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/28285dc9bdbd58074f01520c88b6b8be495a8b6d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Human-Computer Interaction
- Meredith Ringel Morris
- Nicolai Marquardt
- Andreas Bulling
- Saul Greenberg
- Daniel Vogel
- Till Ballendat
- Ravin Balakrishnan
- Terry Winograd
Citations in the corpus
- Distant freehand pointing and clicking on very large, high resolution displays (2005, background): “Vogel and Balakrishnan [28] use body position for coarse grained 1D pointing to provide context for fine-grained actions, but 2D control is difficult with this approach.”
- Seven HCI Grand Challenges (2019, background): “The “ blurred ” boundaries between private and public interaction also raise privacy concerns regarding personal information that may be publicly presented, and about how can such “ harmless ” personal information be defined (Vogel & Balakrishnan, 2004) (see alsoSection 4).”
- Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets (2013, background): “Interaction with pervasive screens altogether is a challenge, and is commonly based on using intermediary devices such as mobile phones [1, 3] or on the necessity that the screen is within reach, through the use of multi-touch [19, 28].”
- Cooperative gestures: multi-user gestural interactions for co-located groupware (2006, background): “Conventional, single-user gestural interactions have been explored in a variety of systems, including [1, 4, 9, 10, 17, 18, 28, 37, 39].”
- Overcoming Assumptions and Uncovering Practices: When Does the Public Really Look at Public Displays? (2009, background): “wall ambient information system [14], and interactive public ambient displays [16] are built upon the idea that passersby will engage in explicit interactions with large display applications after first being drawn to them as ambient displays in the environment.”
- It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre (2008, background): “They have been developed to investigate the ways in which displays can be situated in physical settings, representing rhythms and movements of people in a space and increasing reflection and awareness of other users of space [22,24,25].”
- Proxemic interaction: designing for a proximity and orientation-aware environment (2010, methodology): “Building upon Vogel’s [21] and Ju’s [11] work, we demonstrate how proxemic information can regulate both implicit and explicit interaction techniques within a realistic application, either based on continuous movement, or by movement in and out of discrete proxemic zones.”
- Requirements and design space for interactive public displays (2010, background): “Vogel et al. presented the public ambient interactive display [58].”