A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
By Albert A. Rizzo, Gerard Jounghyun Kim. Presence - Teleoperators and Virtual Environments, 2005
865 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Rehabilitation, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/0b173a85528d7c3b92f1b6600a83bfe60db652e3
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In Artificial Intelligence
In Rehabilitation
In Human-Computer Interaction
Citations in the corpus
- SWOT analysis applications: An integrative literature review (2021, methodology): “A SWOT analysis is employed to assess aspects of business in terms of the strengths, weaknesses, opportunities, and threats (Jackson et al., 2003; Kim, 2005).”
- The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018, background): “…in research for more than 25 years, and now there are 1000s of papers and many researchers in the field, comprising a strong, interdisciplinary community, AR has a more recent application history (Burdea and Coiffet, 2003; Kim, 2005; Bohil et al., 2011; Cipresso and Serino, 2014; Wexelblat, 2014).”
- State-of-the-art of virtual reality technologies for children on the autism spectrum (2011, background): “If successful, Rizzo and Kim (2005) suggest that there is opportunity for VR to become a viable rehabilitation tool that has ‘widespread intuitive appeal to the public’ as well as ‘academic and professional acceptance’ (136–7).”
- Towards customizable games for stroke rehabilitation (2010, background): “An analysis of the properties of virtual reality and gaming in the context of the needs of stroke patients suggests that this is an important area to explore [20].”
- Sensorimotor Training in Virtual Reality: A Review (2009, neutral): “of this research [52,63,107,117,123], with more recent”
- Optimising engagement for stroke rehabilitation using serious games (2009, background): “Virtual environments can also provide safe and customisable training, which may be tailored to a particular person’s interests and physical abilities; user performance can be monitored and analysed over time [ 15 ].”
- Telerehabilitation: Review of the State-of-the-Art and Areas of Application (2017, methodology): “Performing exercises inside a laboratory (ie, in front of a computer) avoids the unnecessary risk that comes with performing the same exercises in a real and dangerous environment, can establish the simulated environment in relation to the patient’s condition, and optimizes the difficulty of the env”