Mapping learning and game mechanics for serious games analysis
By Sylvester Arnab, Theodore Lim, Maira B. Carvalho, Francesco Bellotti, Sara de Freitas, Sandy Louchart, Neil Suttie, Riccardo Berta, Alessandro De Gloria. British Journal of Educational Technology, 2015
761 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/a44d4efd142deff118e4a2c00c6d47174cb6de41
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
In Developmental and Educational Psychology
- G. Vander Stichele
- C. Buffel
- Riccardo Berta
- Maira B. Carvalho
- Francesco Bellotti
- Alessandro De Gloria
- G.W.M. Rauterberg
- Jannicke Madeleine Baalsrud Hauge
In Sociology and Political Science
- Riccardo Berta
- Maira B. Carvalho
- Francesco Bellotti
- Alessandro De Gloria
- G.W.M. Rauterberg
- Jannicke Madeleine Baalsrud Hauge
- Zhonggen Yu
- Carolina Islas Sedano
Citations in the corpus
- Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights (Preprint) (2018, background): “Although this is a relatively novel approach, there are currently several well-documented examples in the research literature of how this can be done for SGH that have a pedagogical or behavioral focus [27,28,29].”
- An activity theory-based model for serious games analysis and conceptual design (2015, background): “Contents lists available at ScienceDirect Computers & Education journal homepage: www.elsevier .com/locate/compedu An activity theory-based model for serious games analysis and conceptual design Maira B. Carvalho a, b, *, Francesco Bellotti a, Riccardo Berta a, Alessandro De Gloria a, Carolina Islas”
- A Meta-Analysis of Use of Serious Games in Education over a Decade (2019, background): “The effectiveness of the model was demonstrated and it is beneficial to future research into serious game assisted learning [33].”