Game design : theory and practice
By R. Rouse, Steven G. Ogden. 2001
337 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/ed814990c6f6850a42b3ac1f6987b48f29c6739b
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Michele D. Dickey
- Shang Hwa Hsu
- Muh-Cherng Wu
- Ming-Hui Wen
- Sara de Freitas
- Khe Foon Timothy Hew
- Mansureh Kebritchi
- Ya-Ting Carolyn Yang
Citations in the corpus
- Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers (2007, unknown): “Bartle, 1996; Church, 2001; Jenkins and Squire, in press; Jenkins and Squire, 2002; Rouse, 2001; Salen and Zimmerman, 2003; Squire, 2006).”
- Exploring user experiences as predictors of MMORPG addiction (2009, background): “Social bonding can be one of the most important factors for motivating people to play games (Rouse, 2000).”
- Engaging by design: How engagement strategies in popular computer and video games can inform instructional design (2005, background): “One strategy for infusing story and plot into gameplay includes branching stories, in which the player's choice significantly affects both the storyline and the outcome (Rouse, 2001).”