Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data.
By Bruce D. Bartholow, Brad J. Bushman, Marc A. Sestir. 2006
396 citations recorded by the source corpus.
Subfields: Education, Literature and Literary Theory, Social Psychology
View Paper: https://www.semanticscholar.org/paper/de0aa16f68632491f50900e0f5e7173e512f23f2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- C. Ferguson
- D. A. Gentile
- Craig A. Anderson
- Brad J. Bushman
- S. M. Rueda
- Bruce D. Bartholow
- Muniba Saleem
- Marc A. Sestir
In Literature and Literary Theory
- Craig A. Anderson
- D. A. Gentile
- C. Ferguson
- Tobias Greitemeyer
- Brad J. Bushman
- S. M. Rueda
- Muniba Saleem
- L. Rowell Huesmann
In Social Psychology
- Craig A. Anderson
- C. Ferguson
- D. A. Gentile
- Brad J. Bushman
- Tobias Greitemeyer
- S. M. Rueda
- N. L. Carnagey
- Muniba Saleem
Citations in the corpus
- Evidence for publication bias in video game violence effects literature: A meta-analytic review (2007, methodology): “Other measures of “aggression” applied in laboratory settings include relatively innocuous physiological measures of arousal such as brainwaves ( Bartholow, Bushman, and Sestir, 2006 ) and heart rate (Fleming & Rickwood, 2001), interpreting the actions of a character in a story (Bushman & Anderson, ”
- Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games (2011, background): “Recent brain research even demonstrates differences in the brain's empathic responding based on differential video game exposure ( Bartholow, Bushman, & Sestir, 2006 ).”
- Exposure to hate speech increases prejudice through desensitization (2018, background): “Moreover, violence desensitization is observed at the brain level in the P300 component of the event related potential, associated with the activation of the aversive motivational system (Bartholow et al., 2006).”
- The effect of video game violence on physiological desensitization to real-life violence. (2007, background): “For example, one study found that past violent video game exposure was related to reduced P300 amplitudes when exposed to violent photos, even after controlling for initial levels of aggressiveness ( Bartholow, Bushman, & Sestir, 2006 ).”
- You are who you watch: Identification and transportation effects on temporary self-concept (2010, background): “Because entertainment media often centers on violent, promiscuous, and amoral characters (eg, Cowan & O’Brien, 1990 ; Bar et al, 2001 ; McIntosh, Murray, Murray, & Manian, 2003 ), many in the public and scientific spheres (eg, Anderson et al, 2003 ; Bartholow, Bushman & Sestir, 2006 ) have expr”
- Violent Video Games as Exemplary Teachers: A Conceptual Analysis (2008, background): “…additional risk factors are observed for aggressive behavior and desensitization to violence (again in parallel with the data on viewing violent television; e.g., Anderson and Dill 2000; Anderson et al. 2003, 2007; Bartholow et al. 2006; Carnagey et al. 2007; Gentile 2003; Gentile et al. 2004).”
- Causal effects of violent sports video games on aggression: Is it competitiveness or violent content? (2009, background): “Other studies link violent video game play to physiological desensitization to violence (e.g., Bartholow, Bushman, & Sestir, 2006; Carnagey, Anderson, & Bushman, 2007).”
- This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure (2011, positive): “Finally,wepredictedthattheP3elicitedbyviolentpictures would negatively predict aggressive behavior (see Bartholow et al., 2006), and would mediate the relationship between violent game exposure and aggressive behavior.”