Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
By Craig A. Anderson, N. L. Carnagey. 2009
237 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/b5ee14747501c015db2542875d0f3459f16f4a5a
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In Literature and Literary Theory
In Social Psychology
In Sociology and Political Science
Citations in the corpus
- The Effects of Violent Video Games on Aggression (2010, methodology): “This second experiment, like the first experiment, only supported the hypothesis that stated that violent content and not competition increased aggression in participants (Anderson & Carnagey, 2009).”
- Video Games Do Affect Social Outcomes (2014, background): “Several studies document a causal link between playing violent video games and increased aggression (e.g., Anderson & Carnagey, 2009) and decreased helping behavior (e.g., Bushman & Anderson, 2009).”
- The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence? (2011, background): “Although previous research has attempted to equate video games on competitiveness (e.g., Anderson & Carnagey, 2009; Carnagey & Anderson, 2005), this was the first experiment to directly test the effect of video game competition on aggressive behavior.”
- The effect of violent video games on aggression: Is it more than just the violence?☆ (2011, unknown): “Anderson and Carnagey (2009) were the first to equate a violent and non-violent video game on competitiveness.”