Using interpolation to improve path planning: The Field D* algorithm
By D. Ferguson, Anthony Stentz. J. Field Robotics, 2006
435 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Networks and Communications, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/d8267119e6e69c528bc7bee010acfb41c9efd861
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
In Computer Networks and Communications
In Computer Vision and Pattern Recognition
- J. Bagnell
- Nathan D. Ratliff
- Anthony Stentz
- Peter Stone
- David Silver
- Bo Liu
- Sven Koenig
- Dmitry S. Yershov
Citations in the corpus
- Learning from Demonstration for Autonomous Navigation in Complex Unstructured Terrain (2010, methodology): “Owing to the dynamic nature of this cost data, the Field D* algorithm is utilized (Ferguson and Stentz 2006).”
- A Review of Motion Planning Techniques for Automated Vehicles (2016, background): “Several applications in mobile robotics have used as basis for improvement, such as the dynamic A∗ (D∗) [31], Field D∗ [32], Theta∗ [33], Anytime repairing A∗ (ARA∗) and Anytime D∗ (AD∗) [34], among others.”
- A Survey of Motion Planning and Control Techniques for Self-Driving Urban Vehicles (2016, methodology): “In addition, Field D* introduces linear-interpolation to the search procedure to produce smooth paths [123].”
- Theta*: Any-Angle Path Planning on Grids (2007, methodology): “The authors of FD* recognize this problem and suggest to use a one-step lookahead method during path extraction (Ferguson & Stentz 2006).”
- A Lifelong Learning Approach to Mobile Robot Navigation (2021, positive): “Dijkstra’s algorithm [33], A* [34] or D* [35]) generates a path connecting start and goal, and while navigating, the robot needs to produce motion commands which follow this global path, observe its kinodynamic constraints, and avoid obstacles.”
- Path Planning for the Mobile Robot: A Review (2018, background): “In addition, some scholars have researched the D* algorithm such as the field D* algorithm [20] and Theta* algorithm [21,22].”
- Lifelong Navigation (2020, neutral): “Dijkstra’s algorithm [30], A* [31] or D* [32]) generates a path connecting start and goal, and while navigating, the robot needs to produce motion commands which follow this global path, observe its kinodynamic constraints, and avoid obstacles.”
- Path Planning for Autonomous Underwater Vehicles (2007, methodology): “The Field D* algorithm [2] is another approach, which is close to the FM* algorithm in the sense that it is an interpolated version of the D* algorithm (described in [3]) to the continuous domain.”
- Real-Time Perception Meets Reactive Motion Generation (2017, neutral): “, [1], [2], [18], [19].”
- Learning to search: Functional gradient techniques for imitation learning (2009, methodology): “For example the interpolated A* algorithm ( Ferguson and Stentz 2006 ) used in Sect.”
- High Performance Outdoor Navigation from Overhead Data using Imitation Learning (2008, methodology): “Due to the dynamic nature of this fused cost map, the Field D* [11] algorithm is used for real-time global planning.”