Motives for attending non-revenue collegiate sports
By Jeffery D. James, S. Ross. 2004
167 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/ce676863e0b75f4d4b4510d6cd55461f6a720c9b
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Citations in the corpus
- eSport vs. Sport: A Comparison of Spectator Motives (2018, background): “Most notably, athlete skill, a significant motive identified in multiple traditional sport contexts (James & Ross, 2004), was rated higher for both eSport contexts than for the traditional sport, and was significantly higher for the RTS game than for the traditional sport.”
- The sport value framework – a new fundamental logic for analyses in sport management (2014, unknown): “As previously mentioned, there is both a wealth of research on the supply of sport events (e.g. the sport activity model (Li et al., 2001)) as well as on sport consumers (e.g., fan typologies (K. A. Hunt et al., 1999; James & Ross, 2004; Mahony et al., 2000; Stewart et al., 2003; Tapp, 2004)).”
- Consumer Orientation Toward Sporting Events (2006, methodology): “OSE can indeed provide a useful segmentation tool to practitioners in the entertainment industry, which will complement the more commonly used sociodemographic or behavioral segmentations (James and Ross 2004).”
- An Analysis of Spectator Motives in an Individual Combat Sport: A Study of Mixed Martial Arts Fans (2008, unknown): “Even though previous researchers have provided a general idea about the motives of sport consumers, James and Ross (2004) noted the effort to identify and measure these motivations in specific sports is still lacking.”
- Effects of experiential elements on experiential satisfaction and loyalty intentions: a case study of the super basketball league in Taiwan (2007, background): “Many studies suggested that entertainment, drama and escape are major motives for sport consumption (James and Ridinger, 2002; James and Ross, 2004).”